UX Designer’s Framework for Product Development

The KEY Design Process is adaptable guideline that can help designers manage their workflow. It consists of two parts: an Opportunity segment and a Solution segment. The goal of the KEY process is to not impose restrictions or substitute logic. The KEY process is simply a reminder to consider the context, to understand users, and to validate conjectures before developing the solution.

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Make ’em lose their temper

First thing you could do, create an obese website. You can use a framework and load thousands of lines of code your website will never use. Even novi.xyz is created on WordPress with a custom theme, which is like a Transformers Brawl. Frameworks are quick way to put together something cool, but they’re like candy and they’re making your website obese. Instead of nice, organic, homemade rations, you bring in the cake with extra toppings in the form of add-ons, modules, plug-ins and what-nots. Poor website tries to fight back, throwing tantrum, draining battery, firing processors, but you’re like, nobody has time to cook, just eat the damn cake.

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Consider this before A/B testing

A/B testing is quantitative-behavioral research method used to optimize conversion of a product, by showing one group of users control version and other group a slight variation. Version that performs better is the winner, sounds simple?
Quantitative research methods require larger sample size in order to have statistical power, or simply put more users means higher chance to correctly identify a winner. But what is statistical power and how much is more?

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Photo-realistic vector illustrations

Around 2013 I started experimenting with Gradient Mesh tool and created decent photo-realistic vector images. Gradient Mesh takes some getting used to, but once you master it you can recreate any image in vector format. These images are resolution independent and can be used on anything from small website avatars to huge billboards, without any concern of quality loss. There are numerous ways to play around with Gradient Mesh, here’s what I did.

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